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Perfolab Pilot Lisbon underway to explore multidisciplinary approaches

Perfolab Lisbon is currently underway, hosting an intensive week of transdisciplinary learning and creative experimentation within the framework of the TRANSPER project.

Students from performing arts and technological fields are working in mixed teams to explore interactive art experiences through gaming, digital technologies, and performance.

Across the programme, participants investigate the material and ecological dimensions of digital media through workshops on media ecologies, alternative controllers, creative coding, performative practices, and embodied attention. These activities highlight how digital systems are embedded in bodies, environments, infrastructures, and global resource flows, challenging the idea of digital media as immaterial or purely virtual.

Within this framework, sessions on Playability and Alternative Controllers, led by João Cabral, and Practices of Attention, guided by Sílvia Pinto Coelho, focused on interaction, perception, and embodied experience. These explorations came together in workshops on Performative & Immersive Technologies, led by Oscar Ardaiz and Gualtiero Volpe, where participants experimented with creative coding and multimodal systems for the performing arts.

Building on these shared experiences, students then moved into ideation and prototyping, working in transdisciplinary groups with guidance from Isabelle Arvers, João Cabral, and professors from Lusófona University, Public University of Navarra, and University of Genoa. This process supported the development of projects to be presented at the end of the pilot.