Pilots
Perfolab Lisbon

A week of performing arts and technology projects with students in videogame, acting, digital humanities, and computer engineering degrees from Portugal, Italy, and Spain focused on ecology and green practices.
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Date
2nd to 6th February 2026
Main theme
Ecology, green practices
Impact of digitalization in local, national and global environments, pollution and waste management of computer and mobile devices, consequences of mining of rare minerals, impact of ecommerce in transportation and production chains.
Entry point
“questioning technology”, “taking science out of the lab”, "humanizing technology” and “path to progress”
Challenges
This workshop invites students to investigate the environmental impacts of digital technologies through the lens of media ecologies, combining practices from ecology, physical computing, videogames and performance. Rather than treating media as immaterial or virtual, the work foregrounds the material interdependence between the digital world and the living planet: rare mineral extraction, energy consumption, infrastructures of data circulation, and the global trajectories of electronic waste. Encourage participants to physically explore or enact these processes, e.g., through gesture-based mapping of e-waste flows or performative representations of digital infrastructures.
Students will work in mixed interdisciplinary teams, integrating individuals from performative and technological areas, and bringing together participants from the three partner universities. Each team will develop a site-based or site-responsive creative research project. Forms may include ecological sensing systems, documentary interventions, participative installations, speculative artworks, or interactive or body-activated elements where participants’ movements affect the installation or performance.
Schedule
- Day 1
- (2nd February - Monday)
-
Time
Duration
Activity
Room
Games Students
Acting Students
Upna+Unige Students
10:00–11:00
1h
Introduction
Challenges & entry points
Individual pre-assessment
Oscar Ardaiz
Z02
X
X
X
11:00–12:00
1h
Media ecologies
Rui Antunes
Z02
X
X
X
12:00–13:00
1h
Make groups based on challenge
Project requirements
Z02
X
X
X
13:00–14:00
1h
Lunch Break
14:00–17:00
3h
Augmented walk
Isabelle Arvers
Parque da Quinta das Conchas e dos Lilases
X
X
X
- Day 2
- (3rd February - Tuesday)
-
Time
Duration
Activity
Room
Games Students
Acting Students
Upna+Unige Students
10:00-13:00 3h Playability: Alternative controllers
João Cabral
Z02 X X 11:00-13:00 2h Practices of Attention (A)
Sílvia Pinto Coelho
Y05 X(A) 13:00-14:00 1h Lunch 14:00-16:00 2h Performative & Immersive Technologies: Creative coding
Oscar Ardaiz
Multimodal Systems for the Performing Arts
Gualtiero Volpe
Z02 X X 16:00-18:00 2h Practices of Attention (B)
Sílvia Pinto Coelho
Y05 X(B) X - Day 3
- (4th February - Wednesday)
-
Time
Duration
Activity
Room
Games Students
Acting Students
Upna+Unige Students
10:00–13:00
3h
Ideation/Prototyping
Isabelle Arvers / João Cabral
Z02
Y08
X
X
X
13:00–14:00
1h
Lunch Break
14:00–17:00 3h
Prototyping
Isabelle Arvers / João Cabral
Z02
Y08
X
X
X
- Day 4
- (5th February - Thursday)
-
Time
Duration
Activity
Room
Games Students
Acting Students
Upna+Unige Students
10:00–13:00
3h
Prototyping /
Presentation preparation
Z02
Y08
X
X
X
13:00–14:00
1h
Lunch Break
14:00–15:00
1h
No Endgame: Performance, Play, Recycling for Sustainable Futures
(Round table)
Ana Rita Moreira (JF Lumiar)
Ana Matos (Electrão)
Gustavo Ciríaco
chaired by Inês Marques
U31
X
X
X
15:00-15:30 30m Groups final presentations
Closing
U31 X
X
X
RESOURCES
Welcome document download here
Challenge document download here
Creativity workshop download here
Assessment document download here
How to get to Quinta das Conchas e dos Liláses
By Metro: Quinta das Conchas (Yellow Line)
By foot:
Map is available here
